This article, Insignia, is property of Featherlight.


Insignia Institute logo

Insignia is the story of fourteen kids in a futuristic world where kids are sold to businesses and institutes if they're out past curfew. These fourteen kids have been taken to the Insignia Institute, a company doing genetic testing. Two girls' quest to escape becomes a game of cat and mouse when the teenagers are forced to choose sides.

Once you're Altered, there's no going back.


Fourteen kids are kidnapped and "cleansed" before being put into cells. One by one they disappear, returning to their cells the same as before - or so they think. Four teens Cherry, Birch, Amber, and Storm slowly unravel the mysteries behind the Insignia Institute. After escaping they are found and forced to choose sides. Then they discover the real mission behind their expirements.

A second escape plan is hatched and half the teens escape - those who chose the side of good. However the other teens become their hunters. However the fourteen of them find out that everything is not as it seems when a new variable enters the equation.

Someone else wants them all dead.


  1. Frost
  2. Jake
  3. Jay
  4. Birch
  5. Cherry
  6. Ambers
  7. Storm
  8. Coral
  9. Shadow
  10. Mist
  11. Greg
  12. Holly
  13. Blaze
  14. Sandy


Scovia City

Insignia Institute


None yet